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    ONE POCKET

    as published by the BCA.

    "Effective January 1, 2006"


    Except when clearly contradicted by these additional rules,the General Rules of Pocket Billiards apply.


    ONE POCKET
    Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

    TYPE OF GAME
    One Pocket is a unique game in which only two of the six pockets are employed for legal scoring. Any ball may be played and need not be called. What is required is that an object ball falls in the player's "target" pocket. It requires a wide variety of strokes, cue ball control, shot-making ability, patience and defensive strategy.

    PLAYERS
    2, or 2 teams.

    BALLS USED
    Standard set of object balls 1-15, plus cue ball.

    THE RACK
    Standard triangle rack; balls placed entirely at random.

    OBJECT OF THE GAME
    Score a total of eight object balls in a player's target pocket before opponent.

    SELECTION OF POCKETS
    Prior to the opening break shot, the starting player chooses one of the corner pockets on the foot end of the table as a target pocket; the opponent then has the other foot end corner as a target pocket.

    SCORING
    A legally pocketed ball is scored as one ball for shooter. Any ball pocketed in opponent's target pocket counts, unless the cue ball should scratch on the same shot. If the shot constitutes a foul other than a scratch, the opponent is allowed to keep the ball. A shooter's inning ends on a scratch or foul and any balls pocketed in the shooter's pocket don't count on a foul or scratch. In addition, the shooter is penalized one ball for a foul or scratch.

    OPENING BREAK
    Starting player must (1) legally pocket an object ball into his targeted pocket, or (2) cause the cue ball to contact an object ball and after contact, at least one object ball must contact a cushion. Failure to do so is a foul. Note: The cue ball does not have to strike a rail on the opening break.

    RULES OF PLAY
    A legal shot requires that the cue ball contact an object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to do so is a foul.
    A legally pocketed ball in a target pocket entitles shooter to remain at the table until failing to pocket a ball in the target pocket on a legal shot. Player may choose to shoot any object ball, any ball pocketed in the target pocket on an otherwise legal stroke is a scored ball.
    Balls pocketed in the four non-target pockets are "Illegally Pocketed Balls."
    Balls pocketed by a shooter in an opponent's target pocket are scored for the opponent, even if the stroke was a foul, but would not count if the cue ball should scratch or jump the table. However, if the stroke is not a foul and the shooter pockets a ball(s) in both target pockets, the shooter's inning continues, with all legally pocketed balls scored to the appropriate player. If a shooter pockets a ball that brings the opponent's score to the number opponent needed to win the game, the shooter has lost unless the cue ball scratches or jumps off the table.
    When a player has the cue ball in hand behind the head string (as after a scratch) and all object balls are also behind the head string, the object ball nearest the head string may be spotted upon request. If two or more balls are an equal distance from the head string, the highest numbered ball is spotted.
    Three successive fouls by the same player is loss of game.

    ILLEGALLY POCKETED BALLS
    All spotted. Special spotting rules: When a ball(s) is pocketed in a non-target pocket, spotting is delayed until the shooter's inning ends. Should a player legally score the last ball(s) on the table while any illegally pocketed balls are being held for delayed spotting, those balls are then spotted so the player may continue the inning.




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    D66
    Talisman Tribal
    Cue Case in
    black leather.
    5x3 excellent
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    £125 ono incl.p&p
    Text tony
    on 07736551771







    A8

    "Amateurs practice
    till they do it right.
    Pros practice till they
    can not do it wrong"

    Faith Duck







    B1

    "Unless you're willing to have a go, fail miserably, and have another go, success won't happen."

    Phillip Adams




    B4
    "Success has to do
    with deliberate
    practice. Practice
    must be focused,
    determined, and in
    an environment
    where there's
    feedback."
    Malcolm Gladwell

    B5

    "I can tell you one
    thing. I've done this
    my way. I don't have
    anybody to blame for
    this win but me,
    and I love it."

    John Daly




    B9
    "Do not confuse
    motion and progress.
    A rocking horse
    keeps moving but
    does not make
    any progress."

    Alfred A. Montapert





    C1

    "A life of frustration
    is inevitable for
    any coach whose
    main enjoyment
    is winning."

    Chuck Noll


    C2


    "It's a funny thing, the more I practice the luckier I get."

    Gary Player





    C5
    "I can tell you one thing. I've done this my way. I don't have anybody to blame for this win but me, and I love it."

    John Daly



    C7

    The Six W's:

    Work will win when wishing won't."

    Todd Blackledge




    C9

    "If you are going to be a champion, you must be willing to pay a greater price."

    Bud Wilkinson





    C12









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    D69










    Z1










    Z2
    "One important key to success is self-confidence. An important key to self-confidence is preparation."

    Arthur Ashe



    Z4

    "Practice should
    always be
    based upon a
    sound knowledge
    of theory."

    Leonardo da Vinci


    Z5

    "Always listen to the experts. They'll tell you what can't be done and why. Then do it."

    Robert Heinlein



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